Berkeley sockets (or BSD sockets) is a computing library with an application programming interface (API) for internet sockets and Unix domain sockets, used for inter-process communication (IPC).
As the API has evolved with little modification from a de facto standard into part of the POSIX specification, POSIX sockets are basically Berkeley sockets.
Berkeley sockets originated with the 4.2BSD Unix operating system (released in 1983) as an API. Only in 1989, however, could UC Berkeley release versions of its operating system and networking library free from the licensing constraints of AT&T's copyright-protected Unix. This interface implementation is the original API of the Internet Protocol Suite (TCP/IP).
All modern operating systems now have some implementation of the Berkeley socket interface, as it became the standard interface for connecting to the Internet. Even the Winsock implementation for MS Windows, developed by unaffiliated developers, closely follows the Berkeley standard.
As the Berkeley socket API evolved over time, and ultimately into the POSIX socket API,[1] certain functions were deprecated or even removed and replaced by others. The POSIX API is also designed to be reentrant. These features now set the classic BSD API from the POSIX API apart.
Action | BSD | POSIX |
---|---|---|
Conversion from text address to packed address | inet_aton | inet_pton |
Conversion from packed address to text address | inet_ntoa | inet_ntop |
Forward lookup for host name/service | gethostbyname, gethostbyaddr, getservbyname, getservbyport | getaddrinfo |
Reverse lookup for host name/service | gethostbyaddr, getservbyport | getnameinfo |
The BSD sockets API is written in the programming language C. Most other programming languages use provide similar interfaces, typically written as a wrapper library based on the C API.[2]
The STREAMS-based Transport Layer Interface (TLI) API offers an alternative to the socket API. However, recent systems that provide the TLI API also provide the Berkeley socket API.
The Berkeley socket interface is defined in several header files. The names and content of these files differ slightly between implementations. In general, they include:
<sys/socket.h>
<netinet/in.h>
<sys/un.h>
<arpa/inet.h>
<netdb.h>
This list is a summary of functions or methods provided by the Berkeley sockets API library:
socket()
creates a new socket of a certain socket type, identified by an integer number, and allocates system resources to it.bind()
is typically used on the server side, and associates a socket with a socket address structure, i.e. a specified local port number and IP address.listen()
is used on the server side, and causes a bound TCP socket to enter listening state.connect()
is used on the client side, and assigns a free local port number to a socket. In case of a TCP socket, it causes an attempt to establish a new TCP connection.accept()
is used on the server side. It accepts a received incoming attempt to create a new TCP connection from the remote client, and creates a new socket associated with the socket address pair of this connection.send()
and recv()
, or write()
and read()
, or sendto()
and recvfrom()
, are used for sending and receiving data to/from a remote socket.close()
causes the system to release resources allocated to a socket. In case of TCP, the connection is terminated.gethostbyname()
and gethostbyaddr()
are used to resolve host names and addresses. IPv4 only.select()
is used to prune a provided list of sockets for those that are ready to read, ready to write, or that have errors.poll()
is used to check on the state of a socket in a set of sockets. The set can be tested to see if any socket can be written to, read from or if an error occurred.getsockopt()
is used to retrieve the current value of a particular socket option for the specified socket.setsockopt()
is used to set a particular socket option for the specified socket.Further details are given below.
socket()
creates an endpoint for communication and returns a file descriptor for the socket. socket()
takes three arguments:
SOCK_STREAM
(reliable stream-oriented service or Stream Sockets)SOCK_DGRAM
(datagram service or Datagram Sockets)SOCK_SEQPACKET
(reliable sequenced packet service), orSOCK_RAW
(raw protocols atop the network layer).IPPROTO_TCP
, IPPROTO_SCTP
, IPPROTO_UDP
, IPPROTO_DCCP
. These protocols are specified in <netinet/in.h>. The value “0
” may be used to select a default protocol from the selected domain
and type
.The function returns -1 if an error occurred. Otherwise, it returns an integer representing the newly-assigned descriptor.
int socket(int domain, int type, int protocol);
bind()
assigns a socket to an address. When a socket is created using socket()
, it is only given a protocol family, but not assigned an address. This association with an address must be performed with the bind() system call before the socket can accept connections to other hosts. bind()
takes three arguments:
sockfd
, a descriptor representing the socket to perform the bind on.my_addr
, a pointer to a sockaddr
structure representing the address to bind to.addrlen
, a socklen_t
field specifying the size of the sockaddr
structure.Bind() returns 0 on success and -1 if an error occurs.
int bind(int sockfd, const struct sockaddr *my_addr, socklen_t addrlen);
After a socket has been associated with an address, listen()
prepares it for incoming connections. However, this is only necessary for the stream-oriented (connection-oriented) data modes, i.e., for socket types (SOCK_STREAM
, SOCK_SEQPACKET
). listen() requires two arguments:
sockfd
, a valid socket descriptor.backlog
, an integer representing the number of pending connections that can be queued up at any one time. The operating system usually places a cap on this value.Once a connection is accepted, it is dequeued. On success, 0 is returned. If an error occurs, -1 is returned.
int listen(int sockfd, int backlog);
When an application is listening for stream-oriented connections from other hosts, it is notified of such events (cf. select() function) and must initialize the connection using the accept()
function. The accept() function creates a new socket for each connection and removes the connection from the listen queue. It takes the following arguments:
sockfd
, the descriptor of the listening socket that has the connection queued.cliaddr
, a pointer to a sockaddr structure to receive the client's address information.addrlen
, a pointer to a socklen_t
location that specifies the size of the client address structure passed to accept(). When accept()
returns, this location indicates how many bytes of the structure were actually used.The accept() function returns the new socket descriptor for the accepted connection, or -1 if an error occurs. All further communication with the remote host now occurs via this new socket.
Datagram sockets do not require processing by accept() since the receiver may immediately respond to the request using the listening socket.
int accept(int sockfd, struct sockaddr *cliaddr, socklen_t *addrlen);
The connect()
system call connects a socket, identified by its file descriptor, to a remote host specified by that host's address in the argument list.
Certain types of sockets are connectionless, most commonly user datagram protocol sockets. For these sockets, connect takes on a special meaning: the default target for sending and receiving data gets set to the given address, allowing the use of functions such as send() and recv() on connectionless sockets.
connect() returns an integer representing the error code: 0 represents success, while -1 represents an error.
int connect(int sockfd, const struct sockaddr *serv_addr, socklen_t addrlen);
The gethostbyname()
and gethostbyaddr()
functions are used to resolve host names and addresses in the domain name system or the local host's other resolver mechanisms (e.g., /etc/hosts lookup). They return a pointer to an object of type struct hostent, which describes an Internet Protocol host. The functions take the following arguments:
The functions return a NULL pointer in case of error, in which case the external integer h_errno may be checked to see whether this is a temporary failure or an invalid or unknown host. Otherwise a valid struct hostent * is returned.
These functions are not strictly a component of the BSD socket API, but are often used in conjunction with the API functions. Furthermore, these functions are now considered legacy interfaces for querying the domain name system. New functions that are completely protocol-agnostic (supporting IPv6) have been defined. These new function are getaddrinfo() and getnameinfo(), and are based on a new addrinfo data structure.
struct hostent *gethostbyname(const char *name); struct hostent *gethostbyaddr(const void *addr, int len, int type);
The socket API is a general interface for Unix networking and allows the use of various network protocols and addressing architectures.
The following lists a sampling of protocol families (preceded by the standard symbolic identifier) defined in a modern Linux or BSD implementation:
PF_LOCAL, PF_UNIX, PF_FILE Local to host (pipes and file-domain) PF_INET IP protocol family PF_AX25 Amateur Radio AX.25 PF_IPX Novell Internet Protocol PF_APPLETALK Appletalk DDP PF_NETROM Amateur radio NetROM PF_BRIDGE Multiprotocol bridge PF_ATMPVC ATM PVCs PF_X25 Reserved for X.25 project PF_INET6 IP version 6 PF_ROSE Amateur Radio X.25 PLP PF_DECnet Reserved for DECnet project PF_NETBEUI Reserved for 802.2LLC project PF_SECURITY Security callback pseudo AF PF_KEY PF_KEY key management API PF_NETLINK, PF_ROUTE routing API PF_PACKET Packet family PF_ASH Ash PF_ECONET Acorn Econet PF_ATMSVC ATM SVCs PF_SNA Linux SNA Project PF_IRDA IRDA sockets PF_PPPOX PPPoX sockets PF_WANPIPE Wanpipe API sockets PF_BLUETOOTH Bluetooth sockets
A socket for communications using any family is created with the socket() function (see above), by specifying the desired protocol family (PF_-identifier) as an argument.
The original design concept of the socket interface distinguished between protocol types (families) and the specific address types that each may use. It was envisioned that a protocol family may have several address types. Address types were defined by additional symbolic constants, using the prefix AF_ instead of PF_. The AF_-identifiers are intended for all data structures that specifically deal with the address type and not the protocol family. However, this concept of separation of protocol and address type has not found implementation support and the AF_-constants were simply defined by the corresponding protocol identifier, rendering the distinction between AF_ versus PF_ constants a technical argument of no significant practical consequence. Indeed, much confusion exists in the proper usage of both forms.[3]
However, the current POSIX.1—2008 specification doesn't specify any of PF_-constants, but only AF_-constants[4]
The most detailed and powerful method is control at the raw socket level. Very few applications need the degree of control over communications that this provides, so raw sockets support was intended to be available only on computers used for developing Internet-related technologies. Nevertheless, most operating systems have implemented support for it.
After creating a socket, it is possible to set options on it. Some of the more common options are:
TCP_NODELAY
disables the Nagle algorithm.SO_KEEPALIVE
enables periodic 'liveness' pings, if supported by the OS.Berkeley sockets can operate in one of two modes: blocking or non-blocking. A blocking socket will not return control until it has sent (or received) some or all data specified for the operation. It is normal for a blocking socket not to send all data. The application must check the return value to determine how many bytes have been sent or received and it must resend any data not already processed [1]. It also may cause problems if a socket continues to listen: a program may hang as the socket waits for data that may never arrive. When using blocking sockets, special consideration should be given to accept() as it may still block after indicating readability if a client disconnects during the connection phase.
A socket is typically set to blocking or nonblocking mode using the fcntl()
or ioctl()
functions.
The operating system does not release the resources allocated to a socket until a close()
call occurs on the socket descriptor. This is especially important if the connect()
call fails and may be retried. Each successful call to socket()
must have a matching call to close()
in all possible execution paths. The header file <unistd.h> defines the close function.
When the close()
system call is initiated by an application, only the interface to the socket is destroyed, not the socket itself. It is the kernel's responsibility to destroy the socket internally. Sometimes, a socket may enter a TIME_WAIT
state, on the server side, for up to 4 minutes.[5]
On SVR4 systems use of close()
may discard data. The use of shutdown()
or SO_LINGER may be required on these systems to guarantee delivery of all data.[6]
The Transmission Control Protocol (TCP) is a connection-oriented protocol that provides a variety of error correction and performance features for transmission of byte streams. A process creates a TCP socket by calling the socket()
function with the parameters for the protocol family (PF_INET
, PF_INET6
), the socket mode for Stream Sockets (SOCK_STREAM
), and the IP protocol identifier for TCP (IPPROTO_TCP
).
Setting up a simple TCP server involves the following steps:
socket()
.bind()
. Before calling bind()
, a programmer must declare a sockaddr_in
structure, clear it (with memset()
), and the sin_family
(AF_INET
), and fill its sin_port
(the listening port, in network byte order) fields. Converting a short int
to network byte order can be done by calling the function htons()
(host to network short).listen()
.accept()
. This blocks until an incoming connection is received, and then returns a socket descriptor for the accepted connection. The initial descriptor remains a listening descriptor, and accept()
can be called again at any time with this socket, until it is closed.send()
and recv()
or write()
and read()
.close()
./* Server code in C */ #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> int main(void) { struct sockaddr_in stSockAddr; int SocketFD = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP); if(-1 == SocketFD) { perror("can not create socket"); exit(EXIT_FAILURE); } memset(&stSockAddr, 0, sizeof(stSockAddr)); stSockAddr.sin_family = AF_INET; stSockAddr.sin_port = htons(1100); stSockAddr.sin_addr.s_addr = INADDR_ANY; if(-1 == bind(SocketFD,(struct sockaddr *)&stSockAddr, sizeof(stSockAddr))) { perror("error bind failed"); close(SocketFD); exit(EXIT_FAILURE); } if(-1 == listen(SocketFD, 10)) { perror("error listen failed"); close(SocketFD); exit(EXIT_FAILURE); } for(;;) { int ConnectFD = accept(SocketFD, NULL, NULL); if(0 > ConnectFD) { perror("error accept failed"); close(SocketFD); exit(EXIT_FAILURE); } /* perform read write operations ... read(ConnectFD,buff,size)*/ shutdown(ConnectFD, SHUT_RDWR); close(ConnectFD); } return 0; }
Programming a TCP client application involves the following steps:
socket()
.connect()
, passing a sockaddr_in
structure with the sin_family
set to AF_INET
, sin_port
set to the port the endpoint is listening (in network byte order), and sin_addr
set to the IP address of the listening server (also in network byte order.)send()
and recv()
or write()
and read()
.close()
./* Client code in C */ #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> int main(void) { struct sockaddr_in stSockAddr; int Res; int SocketFD = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (-1 == SocketFD) { perror("cannot create socket"); exit(EXIT_FAILURE); } memset(&stSockAddr, 0, sizeof(stSockAddr)); stSockAddr.sin_family = AF_INET; stSockAddr.sin_port = htons(1100); Res = inet_pton(AF_INET, "192.168.1.3", &stSockAddr.sin_addr); if (0 > Res) { perror("error: first parameter is not a valid address family"); close(SocketFD); exit(EXIT_FAILURE); } else if (0 == Res) { perror("char string (second parameter does not contain valid ipaddress)"); close(SocketFD); exit(EXIT_FAILURE); } if (-1 == connect(SocketFD, (struct sockaddr *)&stSockAddr, sizeof(stSockAddr))) { perror("connect failed"); close(SocketFD); exit(EXIT_FAILURE); } /* perform read write operations ... */ shutdown(SocketFD, SHUT_RDWR); close(SocketFD); return 0; }
The User Datagram Protocol (UDP) is a connectionless protocol with no guarantee of delivery. UDP packets may arrive out of order, multiple times, or not at all. Because of this minimal design, UDP has considerably less overhead than TCP. Being connectionless means that there is no concept of a stream or permanent connection between two hosts. Such data are referred to as datagrams (Datagram Sockets).
UDP address space, the space of UDP port numbers (in ISO terminology, the TSAPs), is completely disjoint from that of TCP ports.
Code may set up a UDP server on port 7654 as follows:
#include <stdio.h> #include <errno.h> #include <string.h> #include <sys/socket.h> #include <sys/types.h> #include <netinet/in.h> #include <unistd.h> /* for close() for socket */ #include <stdlib.h> int main(void) { int sock = socket(PF_INET, SOCK_DGRAM, IPPROTO_UDP); struct sockaddr_in sa; char buffer[1024]; ssize_t recsize; socklen_t fromlen; memset(&sa, 0, sizeof sa); sa.sin_family = AF_INET; sa.sin_addr.s_addr = INADDR_ANY; sa.sin_port = htons(7654); fromlen = sizeof(sa); if (-1 == bind(sock,(struct sockaddr *)&sa, sizeof(sa))) { perror("error bind failed"); close(sock); exit(EXIT_FAILURE); } for (;;) { printf ("recv test....\n"); recsize = recvfrom(sock, (void *)buffer, 1024, 0, (struct sockaddr *)&sa, &fromlen); if (recsize < 0) { fprintf(stderr, "%s\n", strerror(errno)); exit(EXIT_FAILURE); } printf("recsize: %z\n ", recsize); sleep(1); printf("datagram: %.*s\n", (int)recsize, buffer); } }
This infinite loop receives any UDP datagrams to port 7654 using recvfrom(). It uses the parameters:
A simple demonstration of sending a UDP packet containing the string "Hello World!" to address 127.0.0.1, port 7654 might look like this:
#include <stdlib.h> #include <stdio.h> #include <errno.h> #include <string.h> #include <sys/socket.h> #include <sys/types.h> #include <netinet/in.h> #include <unistd.h> #include <arpa/inet.h> int main(int argc, char *argv[]) { int sock; struct sockaddr_in sa; int bytes_sent; char buffer[200]; strcpy(buffer, "hello world!"); sock = socket(PF_INET, SOCK_DGRAM, IPPROTO_UDP); if (-1 == sock) /* if socket failed to initialize, exit */ { printf("Error Creating Socket"); exit(EXIT_FAILURE); } memset(&sa, 0, sizeof sa); sa.sin_family = AF_INET; sa.sin_addr.s_addr = inet_addr("127.0.0.1"); sa.sin_port = htons(7654); bytes_sent = sendto(sock, buffer, strlen(buffer), 0,(struct sockaddr*)&sa, sizeof sa); if (bytes_sent < 0) { printf("Error sending packet: %s\n", strerror(errno)); exit(EXIT_FAILURE); } close(sock); /* close the socket */ return 0; }
In this code, buffer
is a pointer to the data to be sent, and buffer_length
specifies the size of the data.
The "de jure" standard definition of the Sockets interface is contained in the POSIX standard, known as:
Information about this standard and ongoing work on it is available from the Austin website.
The IPv6 extensions to the base socket API are documented in RFC 3493 and RFC 3542.
This article was originally based on material from the Free On-line Dictionary of Computing, which is licensed under the GFDL.